Leaf Mobile’s Darcy Taylor on bringing The Office to the Mobile Game Space

In a recent InvestorIntel Interview, Tracy Weslosky speaks with Darcy Taylor, CEO of Leaf Mobile Inc. (TSX: LEAF | OTCQB: LEMLF) about their collaboration with Universal Games and Digital Platforms to bring the five-time Emmy award-winning TV comedy series, The Office, to the mobile game space.

In this InvestorIntel video, which may also be viewed on YouTube (click here to subscribe to the InvestorIntel Channel), Darcy went on to highlight Leaf’s growth trajectory with Leaf now owning three studios and a portfolio of ten games which is expected to double by the end of 2021. He said that Leaf’s revenue continues to grow which will be boosted by the launch of their free-to-play mobile game titled, The Office: Somehow We Manage and RuPaul‘s Drag Race Superstar which will serve an underserved LGBTQ-plus market. Darcy also provided an update on Leaf Mobile’s IdleKit technology framework that can de-risk mobile game launches by allowing game developers to develop games faster and with reduced costs.

To watch the full video, click here

About Leaf Mobile Inc.

LEAF Mobile Inc. is a leading free-to-play mobile game group, creating engaging games that produce enduring player loyalty. Our studio groups entrepreneurial culture is anchored in creativity, execution, and growth through a diverse portfolio of original and licensed IP mobile games that include: Archer: Danger Phone, Bud Farm Idle Tycoon, Cheech & Chong Bud Farm, The Goldbergs: Back to the 80s, Its Always Sunny: The Gang Goes Mobile, Trailer Park Boys Grea$y Money and the soon to be released, RuPauls Drag Race Superstar.

To know more about Leaf Mobile Inc., click here

Disclaimer: Leaf Mobile Inc. is an advertorial member of InvestorIntel Corp.

This interview, which was produced by InvestorIntel Corp. (IIC) does not contain, nor does it purport to contain, a summary of all the material information concerning the “Company” being interviewed. IIC offers no representations or warranties that any of the information contained in this interview is accurate or complete.

This presentation may contain“forward-looking statements” within the meaning of applicable Canadian securities legislation. Forward-looking statements are based on the opinions and assumptions of management of the Company as of the date made. They are inherently susceptible to uncertainty and other factors that could cause actual events/results to differ materially from these forward-looking statements. Additional risks and uncertainties, including those that the Company does not know about now or that it currently deems immaterial, may also adversely affect the Company’s business or any investment therein.

Any projections given are principally intended for use as objectives and are not intended, and should not be taken,  as assurances that the projected results will be obtained by the Company. The assumptions used may not prove to be accurate and a potential decline in the Company’s financial condition or results of operations may negatively impact the value of its securities. Prospective investors are urged to review the Company’s profile on Sedar.com and to carry out independent investigations in order to determine their interest in investing in the Company.

If you have any questions surrounding the content of this interview, please email info@investorintel.com.




LEAF’s subsidiary East Side Games in collaboration with Universal Games and Digital Platforms, will soon release a new mobile game called “The Office: Somehow We Manage”

Last week’s loss for Apple (AAPL) is a win for mobile game and app developers. According to a Reuters report on September 11, 2021: “Apple must ease App Store rules, U.S. judge orders……that Apple can no longer bar developers from providing buttons or links in their apps that direct customers to other ways to pay outside of Apple’s own in-app purchase system.” A key part of the Judge’s decision is that Apple must now “allow developers to send their users to other payment systems….But the judge did not require Apple to let app makers use their own in-app payment systems.” Given that Apple charges 15% to 30% for its own in-app payment system the ruling now means game and app developers have a way to bypass these fees, if they choose. This is a big win for the game and app developers.

One such developer has spent the past 2 years rapidly growing their game portfolio and game development studios, and stands to potentially benefit from the ruling.

The Company is Leaf Mobile Inc. (TSX: LEAF | OTCQB: LEMLF) (“LEAF”), a leading free-to-play mobile game group. LEAF’s business is very scalable and operates on a Software as a Service (SaaS) revenue model. The Company’s core is three game development studios – East Side Games (“ESG“), LDRLY Games (pronounced Leaderly), and soon to be potentially finalized Truly Social Games (“TSG”) (Definitive Agreement to acquire signed in June 2021).

The later agreement announcement stated:

“As part of the TSG deal, LEAF will initially acquire 20% of TSG in exchange for an initial investment of up to $3.0 million which will be used by TSG to develop four new game titles with 2 of the titles scheduled for world-wide launch in second half of 2021……The remaining ownership interest will be acquired in up to 2 tranches based on revenue targets as set out in previous acquisition news releases on March 9th, 2021. With achievement of revenue targets, LEAF anticipates that it would generate approximately $60 million in revenue on an annualized basis

Note: The $60 million in revenue is only a forecast and by no means a guarantee.

Leaf Mobile Inc. (LEAF) 3 game studios in Canada

Source: LEAF website

I previously discussed LEAF’s business which includes publishing partnerships with Bigfoot Gaming, Mighty Kingdom Games, TinyRex Games and Game Masons, and RuPaul’s Drag Race.

LEAF’s current portfolio of games includes: Archer: Danger Phone, Bud Farm Idle Tycoon, Cheech & Chong Bud Farm, The Goldbergs: Back to the 80s, It’s Always Sunny: The Gang Goes Mobile, Trailer Park Boys Grea$y Money and the soon to be released RuPaul’s Drag Race Mobile Game.

A few of LEAF’s mobile games – Truly Social Games “Archer: Danger Phonewas nominated for Best Mobile Game at the 2021 Canadian Game Awards

Source: LEAF website

Under a recently announced deal, LEAF’s subsidiary East Side Games Inc. (“ESG”), in collaboration with Universal Games and Digital Platforms, will soon release a new mobile game called “The Office: Somehow We Manage”. The game is inspired by the U.S. version of NBC’s The Office, now streaming exclusively on Peacock.

Darcy Taylor, Chief Executive Officer of LEAF, stated:

“The opportunity to bring the five-time Primetime Emmy award-winning TV comedy series The Office to mobile in our trademark idle-game style is an honor for us here at LEAF.”

LEAF reported strong Q2, 2021 results

Announced on August 16, 2021, LEAF’s Q2 revenue was C$22.5M, a 28% increase vs Q2 2020 revenue of C$17.6M. The C$22.5M result follows on from ~C$23M in Q1, putting the Company on track for analyst’s 2021 revenue target of ~C$98M.

Leaf Mobile’s revenues are forecast to grow rapidly from 2021 to 2023

Source: 4-traders Market Screener

Closing remarks

Leaf Mobile Inc. continues to grow their portfolio of game development studios, publisher partnerships, and mobile games at a rapid pace. This is leading to growing revenues that could potentially get a lift with Apple now required to allow game developers to use links to externally and potentially lower fee payment apps.

Leaf Mobile Inc. trades on a current market cap of C$253m and an undemanding PE ratio of 27. LEAF looks to be a very good stock to follow and a strong company in the making.




Trevor Doerksen on ePlay Digital’s partnerships with Howie Mandel and 7-time NBA champ Robert Horry

In a recent InvestorIntel interview, Tracy Weslosky speaks with Trevor Doerksen, CEO of ePlay Digital Inc. (CSE: EPY) about ePlay Digital’s recent announcement on the submission of the sports app Fan Freak to App Store.

In this InvestorIntel interview, which may also be viewed on YouTube (click here to subscribe to the InvestorIntel Channel), Trevor went on to say that Fan Freak is a three-in-one sports app which allows users to play daily fantasy, pick sheet, and streak games with the NFL, NHL, MLB, NBA and more. Highlighting ePlay Digital’s competitive advantages. Trevor touches on the benefits of IP ownership and building partnerships with well-known comedian Howie Mandel and 7-time NBA champ Robert Horry.

To watch the full interview, click here

About ePlay Digital Inc.

ePlay Digital Inc. is a mobile game creator and publisher specializing in sports, esports and entertainment augmented reality titles, including their new augmented reality running app, Klocked.me, flagship title Big Shot Basketball and Howie Mandel mobile game collaboration – HowiesGames.com. ePlay is operated by an award-winning team of sports, gaming and eSports leaders as well as broadcast and digital technology industry experts, software engineers and athletes who have brought dozens of game titles to market for companies including Time Warner Cable, ESPN, Sony Pictures, AXS TV, Intel, AXN, Fiat, CBS, and others.

ePlay’s wholly-owned subsidiary Mobovivo eSports specializes in augmented reality, mobile game development and mobile eSports streaming.

To learn more about ePlay Digital Inc., click here

Disclaimer: ePlay Digital Inc. is an advertorial member of InvestorIntel Corp.

This interview, which was produced by InvestorIntel Corp. (IIC) does not contain, nor does it purport to contain, a summary of all the material information concerning the “Company” being interviewed. IIC offers no representations or warranties that any of the information contained in this interview is accurate or complete.

This presentation may contain“forward-looking statements” within the meaning of applicable Canadian securities legislation. Forward-looking statements are based on the opinions and assumptions of management of the Company as of the date made. They are inherently susceptible to uncertainty and other factors that could cause actual events/results to differ materially from these forward-looking statements. Additional risks and uncertainties, including those that the Company does not know about now or that it currently deems immaterial, may also adversely affect the Company’s business or any investment therein.

Any projections given are principally intended for use as objectives and are not intended, and should not be taken,  as assurances that the projected results will be obtained by the Company. The assumptions used may not prove to be accurate and a potential decline in the Company’s financial condition or results of operations may negatively impact the value of its securities. Prospective investors are urged to review the Company’s profile on Sedar.com and to carry out independent investigations in order to determine their interest in investing in the Company.

If you have any questions surrounding the content of this interview, please email info@investorintel.com.




Pokemon Go meets NBA at ePlay Digital

I remember back when Pokemon Go first came out in 2016. It was quite unique at the time, had massive appeal (downloaded more than 500 million times worldwide within 6 months) and was mortally addictive. What do I mean by mortally addictive? People became so engrossed with the game they were literally walking into harm’s way following the screen on their mobile device as opposed to the actual environment they were in. One unintended consequence (or maybe it was intended) was that it got video gamers off their butts and out into the real world and actually walking around, meeting people and getting a little exercise. For better or for worse, augmented reality (AR) had come of age.

Today AR and VR (virtual reality) are starting to become an almost normal part of everyday. With the pandemic afflicting the world for the last 18+ months, who didn’t want to go for a run on a treadmill that had a screen showing you in a cheery meadow or perhaps a bike ride through some exotic foreign location. Granted those aren’t quite as interactive as things like Pokemon Go but it is a form of AR. That’s where ePlay Digital Inc. (CSE: EPY) and their Klocked offering, which is an augmented reality fitness app and network for races and everyday training, takes things to another level.

The Klocked website proclaims you are “Racing on the Holodeck”, which is a Star Trek reference to a fictional device that uses holograms to create a realistic 3D simulation of a real or imaginary settings, in which participants can freely interact with the environment. The App, using the Augmented Reality Sports Network, tracks your fitness activity using GPS and in real-time visualizes everyday training and racing utilizing advanced 3D augmented reality technology. Artificial Intelligence (AI) provides real-time feedback regarding race placement, personal best progress, and fitness enhancements. Klocked allows spectators and fans to live stream or view on-demand the world’s biggest marathons and races from thousands of Klocked virtual cameras.​ In other words, you can be running around your neighbourhood but your family can watch you competing in the NYC Marathon (or whatever event you want to be in). In your earbuds, you are hearing the cheering fans and the occasional motivational encouragement as well as progress updates. Runners can customize their avatars, share their runs, upload to Strava, and run under the Eiffel Tower or by the London Eye.

Klocked is one of the latest ePlay contributions to the Apple App store and the Google Play Store. The Company has been gaining traction with its suite of offerings from Howie’s games, game titles featuring Howie Mandel, to their flagship title Robert Horry’s Big Shot Basketball where Pokemon Go meets NBA. In fact, for the week ending July 12th ePlay announced that it took 100 days to reach 100,000 downloads and 107 days to reach 125,000 downloads. This acceleration in downloads was being led by their new (at the time) Android title Big Swish, a mini basketball game with a twist but we’ll get to that in a moment.

At present, the Company, as a mobile game creator and publisher specializing in sports, Esports and entertainment augmented reality titles, has the following games available:

However, the value proposition is how best to monetize these games. You can find dozens of publicly traded gaming companies, some of whom get millions or even billions of views. But the trick is converting views or downloads into ARPU or ARPDAU (industry jargon for Average Revenue per User or Daily Active User). ePlay has a slightly different approach to the mobile gaming business with their evolution towards the betting and gambling angle. Big Swish allows you to show off your basketball shooting Skillz and play for real cash with Swish Real Money Gaming. You can challenge people around the world to a shoot-out, with a competition platform complete with leaderboards, trophies, cash or virtual currency prizes.

This evolution continues with the next progression in this strategy, the Fan Freak App. The passing of Bill C-218 by the Canadian Senate grants the legalization of betting on individual sports events in Canada. The Fan Freak App allows users to play daily fantasy, pick sheet, and streak games with NFL, NHL, MLB, NBA, and more. But the next level comes from Fan Freak also being interoperable within ePlay’s sports metaverse. In other words, you can potentially start betting on different players within ePlay’s suite of game offerings. Could this be the opening of Pandora’s box? Maybe. But it also could be a huge, and unique, revenue generator.

In the meantime, it will be interesting to see the Q3 quarterly results (albeit Q2 isn’t even out yet) to find out if the Company is able to convert the rapidly growing downloads of its various games into revenue, or ARPU. With roughly 96.5 million shares outstanding after the recently completed acquisition of Holo3D Technologies Inc. for 12 million shares, ePlay Digital has a market cap of just under $15 million based on yesterday’s close of $0.155/share. It shouldn’t take a whole lot of revenue to attract investors into such a small-cap opportunity.




Mobile Game Developer LEAF Delivers Record Q1 2021 Financial Results

The mobile gaming business is booming and this means that the quality games developers are also booming. One Canadian game developer has a proven game portfolio with recurring revenue streams and a deep product pipeline. The company has been growing organically as well as with several recent acquisitions.

The company is Leaf Mobile Inc. (TSX: LEAF | OTCQB: LEMLF) (“LEAF”). LEAF is a leading free-to-play mobile game group. Their business is very scalable and operates on a Software as a Service (SaaS) revenue model.

The Company has just announced record Q1 pro-forma revenue of C$25 million (up 95% YoY) and became profitable reporting a net profit C$1.26 million in Q1. The reason for the sudden rush in revenue is because LEAF has had a series of acquisitions in recent times that should continue to boost revenues in 2021 and beyond.

The February acquisition of East Side Games (“ESG”) for $159 million will be the main catalyst for LEAF in 2021. This is because ESG’s core software technology (IdleKit) significantly decreases the build to launch timeline for mobile games developed on the platform. This platform is not only utilized by ESG and LEAF, but it is also open to third party developers on a partnership basis.

East Side Games Titles

Source: Leaf Mobile Media Gallery

LEAF delivers record Q1 2021 financial results

The record Q1 2021 results already began to highlight the boost to LEAF from their ESG acquisition. Q1, 2021 financial results highlights are shown below:

  • Record Q1 2021 revenue of C$23 million, or C$25.3 million pro-forma, a 95% increase over C$13.0 million in Q1 2020
  • Q1 2021 revenue increased by C$2.3 million over Q4 2020 revenue of C$23.0 million, a 10% sequential increase
  • Adjusted EBITDA was C$3.0 million in Q1 2021 compared to a loss of C$1.4 million in Q1 2020.
  • Q1 2021 net profit was C$1.26 million.

Leaf Mobile became profitable in Q1 2021

 

Source: Bloomberg App

LEAF CEO, Darcy Taylor, commented:

“We completed our transformational acquisition of East Side Games and made significant progress executing on our three-pillar growth strategy in the first quarter of the year. By the end of this year, we expect our game portfolio to have almost doubled, from both in-house and Idlekit partner game launches including the highly anticipated title from the RuPaul’s Drag Race franchise.”

Recent achievements for LEAF include:

  • On May 25, 2021 LEAF commenced trading its common shares on the OTC Markets Group’s OTCQB marketplace in the United States under the symbol “LEMLF”.
  • Announced IdleKit and publishing partnerships with Bigfoot Gaming, Mighty Kingdom Games, TinyRex Games and Game Masons.
  • Launched the newly developed NFTKit and a partnership with WAX Blockchain to support ESG’s new NFT game, Bud Farm Nifty Stash.
  • Entered into a non-binding letter of intent to acquire Truly Social Games, a developer and publisher of mobile games headquartered in Vancouver, Canada.
  • Announced multi-year partnership with World of Wonder for the exclusive mobile game rights to Emmy Award-winning competition series, RuPaul’s Drag Race.
  • Announced an IdleKit partnership with Kano Applications and announced IdleKit and publishing partnerships with Night Garden Studios.

Closing remarks

Leaf Mobile Inc. (“LEAF”) continues to impress with the rate of rapid acquisition and organic growth. The ESG acquisition and impending Truly Social Games acquisition are certainly big moves in the right direction. The numbers speak for themselves highlighted by the 95% YoY pro-forma revenue growth and net profit result. This should continue to potentially get even better later in 2021.

Trading on a market cap of C$305 million, Leaf Mobile Inc. has plenty of potential upside from here. Stay tuned and keep playing LEAF mobile games.




Darcy Taylor on the plan to double Leaf Mobile’s robust portfolio of games

In a recent InvestorIntel Interview, Tracy Weslosky spoke with Darcy Taylor, CEO of Leaf Mobile Inc. (TSX: LEAF) about the Leaf’s busy start to 2021 with $159M acquisition of East Side Games, a leading Canadian publisher and developer of mobile games, and signing partnerships with 4 additional gaming studios.

In this InvestorIntel video, which may also be viewed on YouTube (click here to subscribe to the InvestorIntel Channel), Darcy went on to say that Leaf has a robust portfolio of games which the company expects to double in the next 12 months. Speaking on the “incredible upside market potential” of mobile games, Darcy provided an update on Leaf’s IdleKit platform that helps professional developers to develop games faster and with reduced costs. He explained how the platform de-risks the full lifecycle of a game.

To watch the full video, click here

About Leaf Mobile Inc.

LEAF Mobile Inc. is a leading free-to-play mobile game group, creating engaging games that produce enduring player loyalty. Their studio groups entrepreneurial culture is anchored in creativity, execution, and growth through a diverse portfolio of original and licensed IP mobile games that include: Archer: Danger Phone, Bud Farm Idle Tycoon, Cheech & Chong Bud Farm, The Goldbergs: Back to the 80s, It’s Always Sunny: The Gang Goes Mobile, Trailer Park Boys Grea$y Money and the soon to be released, RuPaul’s Drag Race Mobile Game.

To know more about Leaf Mobile Inc., click here

Disclaimer: Leaf Mobile Inc. is an advertorial member of InvestorIntel Corp.

This interview, which was produced by InvestorIntel Corp. (IIC) does not contain, nor does it purport to contain, a summary of all the material information concerning the Company” being interviewed. IIC offers no representations or warranties that any of the information contained in this interview is accurate or complete. 

This presentation may contain “forward-looking statements” within the meaning of applicable Canadian securities legislation.  Forward-looking statements are based on the opinions and assumptions of management of the Company as of the date made. They are inherently susceptible to uncertainty and other factors that could cause actual events/results to differ materially from these forward-looking statements. Additional risks and uncertainties, including those that the Company does not know about now or that it currently deems immaterial, may also adversely affect the Company’s business or any investment therein.

Any projections given are principally intended for use as objectives and are not intended, and should not be taken,  as assurances that the projected results will be obtained by the Company. The assumptions used may not prove to be accurate and a potential decline in the Company’s financial condition or results of operations may negatively impact the value of its securities. Prospective investors are urged to review the Company’s profile on www.Sedar.com and to carry out independent investigations in order to determine their interest in investing in the Company.

If you have any questions surrounding the content of this interview, please email info@investorintel.com.




With an acquisition, a $23M raise and the signing of 4 gaming studios, Leaf Mobile prepares to unfold.

It’s been a busy start to 2021 for the team at Leaf Mobile Inc. (TSX: LEAF). In the first two weeks of February, the company closed a transformative $159M acquisition of East Side Games, a leading Canadian publisher and developer of mobile games, raised $23M to finance the acquisition and graduated from the Venture exchange to the TSX. Since then the company has signed partnerships with 4 additional gaming studios (Kano Applications, World of Wonder Productions, Night Garden Studio and Bigfoot Gaming) to develop and publish up to 6 new mobile games for global release on iOS and Android and a LOI for another acquisition – Truly Social Games, an innovative developer and publisher of mobile games.

I guess “busy” might be considered an understatement when you add that they also appointed a pedigreed CFO in Jim MacCallum who was most recently SVP, Finance and Treasurer at Westport Fuel Systems Inc. (NASDAQ: WPRT | TSX: WPRT) and prior to Westport, Vice President, Finance at Absolute Software Corporation (TSX: ABST). And if you didn’t think that was enough for the first four months of 2021, Leaf has also gotten into the non-fungible token (NFT) craze with the company planning to release the first offering of NFTs as prizes, within select games, this week.

But let’s take a step back and have a closer look at what Leaf Mobile is all about. Leaf Mobile is a leading free-to-play mobile game group, creating engaging games that produce enduring player loyalty. Their culture is anchored in creativity, execution, and growth through a diverse portfolio of original and licensed IP mobile games. In other words, they have an App for that. Initial success for Leaf came from a variety of cannabis based mobile games such as Bud Farm Idle Tycoon and Cheech & Chong Bud Farm, hence the name Leaf. However, the acquisition of East Side Games (ESG) was critical to the company’s development. The reason for that is ESG’s core software technology – IdleKit. This internally developed proprietary game framework for building narrative driven idle games allows for a material decrease in the typical build to launch timeline for mobile games developed on the platform. This platform is not only utilized by ESG/Leaf, but is also open to third party developers on a partnership basis.

The bulk of the above mentioned partnerships are a function of the IdleKit technology. This tool is bringing creative development teams from all over the world to Leaf’s doorstep for collaborations. In the case of World of Wonder, it provides Leaf exclusive mobile game rights to Emmy Award-winning competition series, RuPaul’s Drag Race, to develop and publish a new mobile game for global release. This reusable game engine results in reduced costs and faster payback, enhancing return for everyone involved.

As an investor, you may be asking yourself why this is a big deal. Mobile gaming is the largest and fastest growing segment in the global gaming market. Not surprisingly, the onset of the pandemic led to the number of gamers globally increasing by 46% from January to March of 2020. With mobile global game revenue estimated to be $85B in 2021 and global mobile ad spending in 2020 expected to be $240B, a company doesn’t need a large piece of the pie to generate material revenue. And don’t be confused by the “free-to-play” moniker, that simply means it’s free to start playing but there are plenty of opportunities to spend your hard earned dollars once you get hooked.

Unfortunately, investors will have to wait a little longer to see how things are evolving at Leaf Mobile. With all the big changes that have occurred over the last few months, there is very little relevant financial information to assess the current situation. Nevertheless, the catalysts are there with several new mobile games in the pipeline and a proven platform to monetize returns in a very large global gaming market. It will be interesting to see what the next quarterly results look like with full integration of the ESG acquisition.

Disclosure: The author is long Leaf Mobile (TSX: LEAF).